From 31a3e08a02a70dc799d2138ed0938d4d2eedb9ce Mon Sep 17 00:00:00 2001 From: uvok Date: Sat, 10 Jan 2026 12:19:32 +0100 Subject: don't draw / refresh UI after a halt --- nandgame/Vcomputer__main.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'nandgame') diff --git a/nandgame/Vcomputer__main.cpp b/nandgame/Vcomputer__main.cpp index 21fbf21..ad3b2bc 100644 --- a/nandgame/Vcomputer__main.cpp +++ b/nandgame/Vcomputer__main.cpp @@ -130,13 +130,12 @@ int main(int argc, char **argv, char **) { // Evaluate model topp->eval(); - draw_ui(topp, i, StepPosition_t::AFTER_EVAL); - // both bits 14 and 15 need to be set - uint16_t opcode = topp->computer->PC_content_int; if (topp->halt) break; + draw_ui(topp, i, StepPosition_t::AFTER_EVAL); + // Advance time contextp->timeInc(1); i++; -- cgit v1.2.3