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`timescale 1us/1us

// `include "nandgame_types.v"

module  arith_unit_tb (
);

logic [15:0] in1;
logic [15:0] in2;
ArithCode opcode;
logic [15:0] result;

 arith_unit uut (
  .X(in1),
  .Y(in2),
  .operation(opcode),
  .RES(result)
);

string filename;
initial begin
`ifdef DUMP_FILE_NAME
  filename=`DUMP_FILE_NAME;
`else
  filename=" arith_unit.lxt2";
`endif
  $dumpfile(filename); $dumpvars();

end

initial begin
  in1 = 13;
  in2 = 17;
  opcode = ARITH_PLUS;
  #1
  assert(result == 30);
  #1
  in1 = 12;
  in2 = 4;
  opcode = ARITH_MINUS;
  #1
  assert(result == 8);
  #1
  in1 = 12;
  in2 = 13;
  opcode = ARITH_MINUS;
  #1
  assert(result == 16'hffff);
  #1
  in1 = 13;
  in2 = 17;
  opcode = ARITH_INC;
  #1
  assert(result == 14);
  #1
  in1 = 13;
  in2 = 17;
  opcode = ARITH_DEC;
  #1
  assert(result == 12);
  #1
  in1 = 0;
  in2 = 17;
  opcode = ARITH_DEC;
  #1
  assert(result == 16'hffff);
  #1
  $finish();
end

endmodule