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// nandgame logic unit

`timescale 1us/1us

`include "nandgame_types.v"

`ifndef NANDGAME_NANDGAME_LOU
`define NANDGAME_NANDGAME_LOU

module logic_unit #(
  parameter DATA_WIDTH = 16
) (
  // first operand
  input [(DATA_WIDTH-1):0] X_in,
  // second operand
  input [(DATA_WIDTH-1):0] Y_in,
  // opcode, see LogicCode
  input LogicCode logic_operation_in,

  // result of operation
  output logic [(DATA_WIDTH-1):0] result_out
);

// learning: instead of this nested ternary...
// assign result_out = logic_operation_in == LOGIC_AND ? (X_in & Y_in) : 
//               logic_operation_in == LOGIC_OR ? (X_in | Y_in) :
//               logic_operation_in == LOGIC_XOR ? (X_in ^ Y_in) :
//               logic_operation_in == LOGIC_NEGT ? (~X_in) : 0;

// ... you can do this:

always_comb begin
    case (logic_operation_in)
        LOGIC_AND: result_out = X_in & Y_in;
        LOGIC_OR:  result_out = X_in | Y_in;
        LOGIC_XOR: result_out = X_in ^ Y_in;
        LOGIC_NEGT: result_out = ~X_in;
        default: result_out = 0;
    endcase
end

endmodule

`endif