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`timescale 1us/1us

`include "nandgame_types.v"

module logic_unit_tb;

logic [15:0] tst_in1, tst_in2;
LogicCode tst_opcode;
logic [15:0] tst_result;

logic_unit uut (
  .X_in(tst_in1),
  .Y_in(tst_in2),
  .logic_operation_in(tst_opcode),
  .result_out(tst_result)
);

string filename;
initial begin
`ifdef DUMP_FILE_NAME
  filename=`DUMP_FILE_NAME;
`else
  filename="logic_unit.lxt2";
`endif
  $dumpfile(filename); $dumpvars();

end

initial begin
  tst_in1 = 16'b1010;
  tst_in2 = 16'b1100;
  tst_opcode = LOGIC_AND;
  #1
  assert(tst_result == 16'b1000);
  #1
  tst_in1 = 16'b1010;
  tst_in2 = 16'b1100;
  tst_opcode = LOGIC_OR;
  #1
  assert(tst_result == 16'b1110);
  #1
  tst_in1 = 16'b1010;
  tst_in2 = 16'b1100;
  tst_opcode = LOGIC_XOR;
  #1
  assert(tst_result == 16'b0110);
  #1
  tst_in1 = 16'b1010101010101010;
  tst_opcode = LOGIC_NEGT;
  #1
  assert(tst_result == 16'b0101010101010101);
  #1
  $finish();
end

endmodule