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`timescale 1us/1us
`include "nandgame_types.v"
module logic_unit_tb;
logic [15:0] tst_in1, tst_in2;
LogicCode tst_opcode;
logic [15:0] tst_result;
logic_unit uut (
.X_in(tst_in1),
.Y_in(tst_in2),
.logic_operation_in(tst_opcode),
.result_out(tst_result)
);
string filename;
initial begin
`ifdef DUMP_FILE_NAME
filename=`DUMP_FILE_NAME;
`else
filename="logic_unit.lxt2";
`endif
$dumpfile(filename); $dumpvars();
end
initial begin
tst_in1 = 16'b1010;
tst_in2 = 16'b1100;
tst_opcode = LOGIC_AND;
#1
assert(tst_result == 16'b1000);
#1
tst_in1 = 16'b1010;
tst_in2 = 16'b1100;
tst_opcode = LOGIC_OR;
#1
assert(tst_result == 16'b1110);
#1
tst_in1 = 16'b1010;
tst_in2 = 16'b1100;
tst_opcode = LOGIC_XOR;
#1
assert(tst_result == 16'b0110);
#1
tst_in1 = 16'b1010101010101010;
tst_opcode = LOGIC_NEGT;
#1
assert(tst_result == 16'b0101010101010101);
#1
$finish();
end
endmodule
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